Friday, April 3, 2015
Art of the Digital Age Ch 3-4
On page 76, I like the quote by Rob Fisher that says "One should use the computer when it is appropriate: to save time or to permit development of forms that would otherwise be difficult by virtue of their complexity, engineering or scale" (Wands). In special architectural projects, I can see where creating a 3D rendering of what it might look like would really be helpful. Creating a 3D rendering would be really helpful in not only architectural projects, but also artists who are working on a large scale project and they would like to see how it looks like in a simulated real world environment before they begin creating it. I would only say one drawback to a 3D rendering is that it can't take into consideration the effect of gravity because in a program, the object may have no problem standing, but in the real world, gravity can make things tip over. On page 80, I see works like Breakout, Outreach, and Insurgent all from artist Bruce Beasily, and the works were first modeled in a 3D software and finally realized in cast bronze. The pieces are very impressive, and to me, they seem to defy gravity, which I thought was interesting and I am not sure if he had to overcome some obstacles to make them stand correctly. On page 99, Wands describes the piece called Lorna, by Lynn Hershman Leeson, and this is a online piece that allows the participation of a user, which is a capability that digital art has over physical installation art.
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